Hence not making anything remotely resembling a serious effort. They're not super-compatible, but I'd say Bridget's past behavior was a mere token effort because they thought they were *supposed* to be manly, but didn't actually want to be. The backstory is a joke/fetish-bait, whereas the strive story is trying to be serious character development. >Doesn't look or act any manlier despite trying It MUST have been deliberately that way and for some really deep and meaningful reason. You guys think MUH TEAM SILENT doing anything poorly is just not an option. It's like how when cult leader predicts the end of the world and it doesn't happen the cult members will still believe and follow the leader anyway. This is why you guys are referred to as a cult. It MUST be deliberately shit because it's scary or unnerving or the characters have mental illness or whatever fucking blatantly bullshit rationalization they can come up with. It's amazing the way the SH fanbase just cannot accept the game has bad voice acting. There's a difference between "We had technical limitations there's no way around" and "We hired cheap amateurs who did a poor job of the voice acting". >Might as well complain about a Ps1 game looking blocky when that's another part of what made SH1 so aesthetic. Oh and the music is pretty good too but that's no excuse.Īnonymous 09/01/22(Thu)04:38:57 No. If theory crafters on the internet didn't suck this game off so much it would be forgotten as a shitty Resident Evil clone that it is. The ONLY reason people still talk about the games today is because of the game-theory tier "symbolism" and "meaning" behind shit like the monster designs AND because the graphics for the PS1 were amazing at the time. >Extremely bland storytelling with awful VAs that people parade around as "deep" because they are "bad on purpose" >Entire games are meant to be dreamlike/set in a ghostly other-world and yet characters just fight with guns they find lying around for no reason like any generic survival horror game >Most games only have a handful of bosses, bosses themselves are awful
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>Monsters are so nonthreatening you are legitimately supposed to just run past them the entire game >Extremely linear with very little replayability >Infinite inventory means no inventory management in a fucking survival horror game The first three/four games are not masterpieces.
#Curren$y pilot talk trilogy tour dates series#
610793393 The ENTIRE Silent Hill series is fucking garbage.